Houston Freedmen's Town Conservancy

October 2020

Goal

The goal of this project was to create an augmented reality mobile iOS application for Houston Freedmen’s Town Conservancy (HFTC.) Freedmen’s Town Conservancy’s main goals are to protect, preserve, engage, and educate native Houstonians and beyond about Black History in Houston, Texas. The goal of the mobile app was to educate and engage with visitors across the educational, tourist, and non-profit industries.

Recent Update: Bringing Project to Life in Figma

May 2023 | Dear Reader,

After a few weeks, I’ve completed transferring the original project from Adobe XD into Figma!

This was rewarding as it presented many learning moments for me as I reflected on choices I made in the past. Throughout this case study, I’ll highlight areas where I made changes from the original design and why. In the last section, there is a link to the prototype available for you to explore ⬇️.
As always, thank you for checking out my work!

Elsy

My Role

The team wanted a seamless tourist-like experience where a virtual tour guide would lead and encourage users to explore historical sites and landmarks throughout Freedmen’s Town. The tour begins at Gregory School and depicts an immersive, educational, and engaging experience about “The Story of Freedom.”

During this project, I was the UI/UX designer and worked alongside TYM’s Founder & CEO, Project Manager, Lead Developer (Revelation Interactive), 3D Artists, and the Executive Director of Freedmen’s Town. We took about 1 – 2 months from initial conversations to complete and deliver the project's final prototypes via Adobe XD.

Some of our goals were as follows:

  • Provide users with the ability to create a username and password
  • Collect virtual items from different locations via AR utilizing a phone camera (provide a gallery view)
  • Share progress and milestones on social media
  • Receive push notifications
  • Set up a News Feed
  • Create ideas and map out for future releases (Like getting feedback from residents about historical events they would like to contribute)
  • Implement work in phases

Discovery Phase

We started with a tour of the 4th Ward and learned about historical landmarks along the way. Some of the landmarks were in the process of being recognized by UNESCO. Along the way, we were also present for impromptu interviews with 4th Ward residents and learned that a lot of history resides in their hearts and minds.

The Team!

My boss, sent out a questionnaire before sitting with the Executive Director about her desire for the outcome of the app and that really helped me understand where she wanted to go and what she wanted to see in the app. I did some research about the users around 4th Ward using Simply Analytics and was only able to create one persona, but that doesn’t mean this was everyone!

Additionally, we looked into a couple of apps that are already out there that had the ability to educate and engage with users like: Time Immersive and JFK Library Apollo.

Initial Wireframes and Sketches

In a few meetings, our 3D artist had concepts for the trolley character, we had started development, and I received guidance on the minimum things that should be in the app for my wireframes. I started out with the home section:

Starting Sketches for Freedmans in Notebook
First Designs for iOS Platform

Once I had a good rough idea of what the home page could look like, I started to create branches of what the home page could be. I started mapping out what the buttons and different areas across the interface could mean, where they would lead, and why. I tried creating an area that played with the possibility of the users' phone being in landscaped mode.

Notebook sketches and wireframes A-A.5
Sketches and ideas for IA, landscape mode, prompting user log in, introducing the virtual guide and so on.

I started to work on ideas for what the markers and badges could look like as users guided themselves with the AR App in real-time. I created a concept for what the AR screen could look like when a guest used their camera over a historical site. I tried to make a progress bar on the left that could help guests know there was a certain number of historical items they could find at a specific site. At the top, we kept the location name and points.

Concepts B-C for Freedmans Town AR App
AR Camera view layout, ideas for markers that could flag users of progress, badge ideas.

Lastly, I tried creating ideas for the login area and what the gallery page layout could look be. I took time to look at some of the apps that my persona research led me to like Spotify, Snapchat, and Yelp. This was so I could get a good understanding of what login UI patterns guests in this region were acustomed to and what the intended market could be expecting. All my notes are a mix of questions, reminders, and ideas of where the app should guide a guest.

Last concepts for login and gallery area of Houston Freedmans AR App
Login and gallery area concepts for iOS

The following screens are wireframes in Adobe XD that begin fleshing out the ideas I sketched out before. By this point branding was still a bit unsure, but we eventually settled on something with the guidance of my PM.

HFTC Galleray area for AR App
Gallery area for Houston Freedmens AR App, rough concepts
Player Profile and ideas for home screen - Houston Freedmens Town Conservancy AR App
Home Screen and Player profile low fidelity concepts. I later would recreate the map of 4th ward in Adobe Illustrator to give to our developers.
Log in area for HFTC
Login area rough concepts for Houston Freedmen's AR Application

Crafting the Solution

As I mentioned before, I moved the project over into the Figma Platform. I began noticing details throughout the transfer that I couldn’t ignore so I began improving them! I’d like to highlight a few areas that stood out to me in the process below.

Really quick, here's a birds eye view of the Adobe XD screens:

Final concepts and flows for Houston Freedmen's Town AR App
Improvements Made to Freedmen's AR App - Flow 1
Change #1: Set up my component library based on the Atomic Design Principles.
Improvements Made to Freedmen's AR App - Flow 2
Change #2: Splitting up the Sign-in and sign up processes and refining the input fields components.
Improvements Made to Freedmen's AR App - Flow 2.A
Change #2.A: Above is the example of the SIgn Up Page from Adobe XD to Figma
Improvements Made to Freedmen's AR App - Flow 3
Change #3: A few more areas I'd like to highlight where changes took place: Discoveries, Encourage Findings, More Info, Overlays added